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Shadows on non-terrian materials work in-editor but don't work in Windows or WebGL builds. #1

Description

@TerminalJack

I tried this with Unity 6.5 and 6.3 and web builds and Windows builds.

Steps to reproduce:

  1. Create a new Unity 6.3 or 6.5 project.
  2. Install the latest VNTG package w/ example.
  3. (Optional) Install TextMeshPro.
  4. Open the demo scene.
  5. Place a cube some where near the player, partially in the shadow of a tree.
  6. Assign the cube the 'SandMat' material.
  7. Run the game in-editor. Note that the cube will receive shadows (same for the scene view.)
  8. Build the game for Windows or WebGL and run it.
  9. Observe that the cube doesn't receive any shadows.

See attached screenshots.

Windows build:
Image

Editor play mode:
Image

Graphics settings:
Image

Quality settings:
Image

SandMat material properties:
Image

Cube properties:
Image

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