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CubeCoders
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Update README with new performance metrics
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README.md

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@@ -9,7 +9,7 @@ modern C++17. It is designed to run on low-performance embedded hardware with li
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Jet runs entirely in software using fast, integer-only arithmetic. It exclusively uses 16-bit RGB565 color natively for fast output to 565 displays such as the ST7796, ILI9488 and other similar SPI displays.
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On an ESP32 S3, it is capable of rendering approxiamtely 25000 triangles/second (flat shaded), or a little over 400 on-screen triangles (after culling) at 60fps at 480x320, or 800 at 30fps which puts it somewhere between the Sega 32X and Sega Saturn in terms of performance at that resolution.
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On an ESP32 S3, it is capable of rendering approxiamtely 40000 triangles/second (flat shaded), or a little over 650 on-screen triangles (after culling) at 60fps at 480x320, or 1300 at 30fps which puts it somewhere between the Sega 32X and Sega Saturn in terms of performance at that resolution.
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## Join us on Discord!
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