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In cases where we close the connection, ensure we immediately exit to
avoid accessing any member variables after the object has been
destroyed.
H/t @mathieucarbou
Copy file name to clipboardExpand all lines: src/AsyncWebSocket.h
+2-1Lines changed: 2 additions & 1 deletion
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@@ -235,7 +235,8 @@ class AsyncWebSocketClient {
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void_clearQueue();
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// this function is called when a text message is received, in order to copy the buffer and place a null terminator at the end of the buffer for easier handling of text messages.
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