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212 lines (205 loc) · 9.45 KB
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//! Game Boy Advance hardware-address translation.
use wasm_encoder::{BlockType, Function, Instruction, ValType};
use crate::{abi::AbiImportId, stdlib::StdlibTypeId};
use super::super::GcLayout;
use super::super::imports::Abi;
use super::super::memory_plan::AbiReadScratch;
const BACKEND_POINTER_32: i32 = 2;
const BACKEND_POINTER_64: i32 = 3;
const BACKEND_NOCASH: i32 = 4;
pub(super) fn compile_translate_address(
abi: &Abi,
gc: &GcLayout,
abi_read: AbiReadScratch,
) -> Function {
let mut function = Function::new([(2, ValType::I64), (1, ValType::I32)]);
let emulator = 1;
let address = 2;
let size = 3;
let base = 4;
let pointer = 5;
let backend = 6;
let emulator_type = gc.standard_index(StdlibTypeId::GBAEmulator);
function
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::RefIsNull)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
// Ensure the selected backend is initialized.
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GBAEmulatorBackend),
})
.instruction(&Instruction::LocalTee(backend))
.instruction(&Instruction::I32Eqz)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::Block(BlockType::Empty))
// EWRAM: 0x02000000..0x02040000.
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0200_0000))
.instruction(&Instruction::I32GeU)
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0204_0000))
.instruction(&Instruction::I32LtU)
.instruction(&Instruction::I32And)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::LocalGet(size))
.instruction(&Instruction::I32Const(0x0204_0000))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Sub)
.instruction(&Instruction::I32LeU)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GBAEmulatorEwram),
})
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GBAEmulatorAux1),
})
.instruction(&Instruction::LocalSet(pointer))
.instruction(&Instruction::Br(2))
.instruction(&Instruction::End)
.instruction(&Instruction::End)
// IWRAM: 0x03000000..0x03008000.
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0300_0000))
.instruction(&Instruction::I32GeU)
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0300_8000))
.instruction(&Instruction::I32LtU)
.instruction(&Instruction::I32And)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::LocalGet(size))
.instruction(&Instruction::I32Const(0x0300_8000))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Sub)
.instruction(&Instruction::I32LeU)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GBAEmulatorIwram),
})
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GBAEmulatorAux2),
})
.instruction(&Instruction::LocalSet(pointer))
.instruction(&Instruction::Br(2))
.instruction(&Instruction::End)
.instruction(&Instruction::End)
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
// Pointer-backed emulators can move RAM when emulation starts or a
// ROM is reloaded. Resolve their current base for every script read.
.instruction(&Instruction::LocalGet(backend))
.instruction(&Instruction::I32Const(BACKEND_POINTER_32))
.instruction(&Instruction::I32Eq)
.instruction(&Instruction::If(BlockType::Empty));
emit_translate_process_read(&mut function, abi, abi_read, pointer, 4);
function
.instruction(&Instruction::I32Const(abi_read.start()))
.instruction(&Instruction::I32Load(super::super::memarg()))
.instruction(&Instruction::I64ExtendI32U)
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::Else)
.instruction(&Instruction::LocalGet(backend))
.instruction(&Instruction::I32Const(BACKEND_POINTER_64))
.instruction(&Instruction::I32Eq)
.instruction(&Instruction::If(BlockType::Empty));
emit_translate_process_read(&mut function, abi, abi_read, pointer, 8);
function
.instruction(&Instruction::I32Const(abi_read.start()))
.instruction(&Instruction::I64Load(super::super::memarg()))
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::Else)
.instruction(&Instruction::LocalGet(backend))
.instruction(&Instruction::I32Const(BACKEND_NOCASH))
.instruction(&Instruction::I32Eq)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GBAEmulatorAux1),
})
.instruction(&Instruction::LocalSet(pointer));
emit_translate_process_read(&mut function, abi, abi_read, pointer, 4);
function
.instruction(&Instruction::I32Const(abi_read.start()))
.instruction(&Instruction::I32Load(super::super::memarg()))
.instruction(&Instruction::I64ExtendI32U)
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0300_0000))
.instruction(&Instruction::I32LtU)
.instruction(&Instruction::If(BlockType::Result(ValType::I64)))
.instruction(&Instruction::I64Const(0x9394))
.instruction(&Instruction::Else)
.instruction(&Instruction::I64Const(0x95d4))
.instruction(&Instruction::End)
.instruction(&Instruction::I64Add)
.instruction(&Instruction::LocalSet(pointer));
emit_translate_process_read(&mut function, abi, abi_read, pointer, 4);
function
.instruction(&Instruction::I32Const(abi_read.start()))
.instruction(&Instruction::I32Load(super::super::memarg()))
.instruction(&Instruction::I64ExtendI32U)
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::End)
.instruction(&Instruction::End)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(base))
.instruction(&Instruction::I64Eqz)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(base))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0300_0000))
.instruction(&Instruction::I32LtU)
.instruction(&Instruction::If(BlockType::Result(ValType::I32)))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0200_0000))
.instruction(&Instruction::I32Sub)
.instruction(&Instruction::Else)
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x0300_0000))
.instruction(&Instruction::I32Sub)
.instruction(&Instruction::End)
.instruction(&Instruction::I64ExtendI32U)
.instruction(&Instruction::I64Add)
.instruction(&Instruction::End);
function
}
fn emit_translate_process_read(
function: &mut Function,
abi: &Abi,
abi_read: AbiReadScratch,
address: u32,
size: u32,
) {
function
.instruction(&Instruction::LocalGet(0))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(abi_read.destination(size)))
.instruction(&Instruction::I32Const(size as i32))
.instruction(&Instruction::Call(abi.function(AbiImportId::ProcessRead)))
.instruction(&Instruction::I32Eqz)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End);
}