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Copy pathgcn.rs
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130 lines (123 loc) · 5.32 KB
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//! Nintendo GameCube hardware-address translation.
use wasm_encoder::{BlockType, Function, Instruction, ValType};
use crate::{abi::AbiImportId, stdlib::StdlibTypeId};
use super::super::GcLayout;
use super::super::imports::Abi;
use super::super::memory_plan::AbiReadScratch;
const BACKEND_RETROARCH: i32 = 4;
pub(super) fn compile_translate_address(
abi: &Abi,
gc: &GcLayout,
abi_read: AbiReadScratch,
) -> Function {
let mut function = Function::new([(1, ValType::I64), (1, ValType::I32)]);
let emulator = 1;
let address = 2;
let size = 3;
let base = 4;
let backend = 5;
let emulator_type = gc.standard_index(StdlibTypeId::GCNEmulator);
function
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::RefIsNull)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x8000_0000u32 as i32))
.instruction(&Instruction::I32LtU)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x8180_0000u32 as i32))
.instruction(&Instruction::I32GeU)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(size))
.instruction(&Instruction::I32Const(0x8180_0000u32 as i32))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Sub)
.instruction(&Instruction::I32GtU)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GCNEmulatorBase),
})
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GCNEmulatorBackend),
})
.instruction(&Instruction::LocalSet(backend))
.instruction(&Instruction::LocalGet(backend))
.instruction(&Instruction::I32Const(BACKEND_RETROARCH))
.instruction(&Instruction::I32Eq)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc
.standard_field_index(crate::stdlib::StdlibFieldId::GCNEmulatorAuxiliary),
})
.instruction(&Instruction::LocalSet(base));
emit_process_read(&mut function, abi, abi_read, base, 1);
function
.instruction(&Instruction::LocalGet(emulator))
.instruction(&Instruction::StructGet {
struct_type_index: emulator_type,
field_index: gc.standard_field_index(crate::stdlib::StdlibFieldId::GCNEmulatorBase),
})
.instruction(&Instruction::LocalSet(base))
.instruction(&Instruction::Else)
.instruction(&Instruction::LocalGet(backend))
.instruction(&Instruction::I32Const(1))
.instruction(&Instruction::I32Ne)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(base))
.instruction(&Instruction::I64Eqz)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End)
.instruction(&Instruction::LocalGet(base))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(0x8000_0000u32 as i32))
.instruction(&Instruction::I32Sub)
.instruction(&Instruction::I64ExtendI32U)
.instruction(&Instruction::I64Add)
.instruction(&Instruction::End);
function
}
fn emit_process_read(
function: &mut Function,
abi: &Abi,
abi_read: AbiReadScratch,
address: u32,
size: u32,
) {
function
.instruction(&Instruction::LocalGet(0))
.instruction(&Instruction::LocalGet(address))
.instruction(&Instruction::I32Const(abi_read.destination(size)))
.instruction(&Instruction::I32Const(size as i32))
.instruction(&Instruction::Call(abi.function(AbiImportId::ProcessRead)))
.instruction(&Instruction::I32Eqz)
.instruction(&Instruction::If(BlockType::Empty))
.instruction(&Instruction::I64Const(0))
.instruction(&Instruction::Return)
.instruction(&Instruction::End);
}