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Bug: point_posecontroller stops working when its model is teleported out of view #1848

Description

@terrifiedoficecream

Describe the bug

When a model targeted by point_posecontroller is teleported (ex. by point_teleport) into unloaded visleaves, it will stop updating the pose value unless the model leaves the player's PVS. Essentially breaking the point_posecontroller forever.

To Reproduce

  1. Use point_posecontroller to set a model's pose values and observe it working
  2. Teleport the model into a different vis area (like through point_teleport)
  3. Try to change its pose values again

Issue Map

https://drive.google.com/file/d/1g-kr2EvYETnXZ__5bN0hPs_XlvaBEdn3/view?usp=sharing
The floor button changes pose values, the standing button teleports the model into the room to the right, which can be noclipped into

Expected Behavior

Teleporting a model out of view should not permanently break point_posecontroller

Operating System

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    Type: BugThis is a problem with something that should be working one way, but isn't.What: EngineEngine related issuesWhat: EntitiesIssues relating to entities

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