What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
Currently toolsblocklight is a tool texture derived from toolsnodraw without any collision. This means that the material blocks vrad light, but is otherwise useless for dynamic lights.
I think that a new material and/or shader for toolsblocklight should be introduced to address this. It would have to be able to block vrad lights during compile, while also always rendering to the shadowdepth at runtime (without rendering to the main view). This would provide a solution to a longstanding issue mappers experience with clustered lighting, where they can't selectively create shadows.
What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
Currently
toolsblocklightis a tool texture derived fromtoolsnodrawwithout any collision. This means that the material blocks vrad light, but is otherwise useless for dynamic lights.I think that a new material and/or shader for
toolsblocklightshould be introduced to address this. It would have to be able to block vrad lights during compile, while also always rendering to the shadowdepth at runtime (without rendering to the main view). This would provide a solution to a longstanding issue mappers experience with clustered lighting, where they can't selectively create shadows.