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A bit late to the party but this was distracting me. _on_load_pressed() calls _continue_story() at the end of the loading path and that selecting makes the choice and again calls _continue_story() So the question is how long does the await wait? The process checks to make sure you're not on the menu buttons for advancing the dialogue via text_finished.emit()... But you have as many awaits waiting to hear that as number of times you clicked the load button. You even call _continue_story() again inside of this: which I'm not sure when is triggered, but seems excessive with it at the end of te successful _on_load_pressed() path. fixing? fastest hacky way I see is something like changing: to: Sorry for the necro - I just started using this repo and figured I'd better look at the discussion tab... thought I'd look at this one as an exercise. My "fix" is horrible by the way. T-T |
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I'm having some trouble while implementing the Save/Load system for my game in Godot 4.3 because sometimes when loading (clicking more than once in the LOAD button) some dialogs are skipped. You will get it as soon as you see the video:
save_load_error.mp4
I have a really simple .ink file that i'll be uploading as test.txt and the following code that i have already checked so many times and i tried to keep as simple as posible:
Please, i need help from any beautiful soul who can give me any clue about whats going on here and how can i fix it... 🙏
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