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Description Description
ValveSoftware/Source-1-Games#935
Tested in latest tc2 build
I strongly suspect that this is code related, as there are other instances where code hides particles in first person when spectating, for example
bool C_TFPlayer::CanLightCigarette( void )
....
// Don't light if we're spectating in first person mode.
if ( (pLocalPlayer->GetObserverMode() == OBS_MODE_IN_EYE) && (pLocalPlayer->GetObserverTarget() == this) )
return false;
...
The only thing that may be related is this alledged undocumented changed from the Oct 6, 2010 patch
"Attached weapon particle effects removed from viewmodel (still present in 3rd person)"
However, I couldn't find any info about it.
Checklist
Reproduction
Spawn a Medic bot
Spectate it
Screenshots
2023-12-27.22-23-22.mp4
Setup Details
Client Settings
Server or client: Both
Operating system: Windows 10
Team Comtress version: 2.0.2
Custom content: No
Launch options: Default
Driver Version
Hardware Specs
CPU model: AMD Ryzen 5 3600
GPU model: NVIDIA GTX 1650 Super
RAM amount: 16
TF2 install location: SSD
TC2 install location: SSD
TC2 installation method: Basic
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Description
ValveSoftware/Source-1-Games#935
Tested in latest tc2 build
I strongly suspect that this is code related, as there are other instances where code hides particles in first person when spectating, for example
The only thing that may be related is this alledged undocumented changed from the Oct 6, 2010 patch
"Attached weapon particle effects removed from viewmodel (still present in 3rd person)"
However, I couldn't find any info about it.
Checklist
masterbranch.start_tf2.bat(orstart_server.bat) with no custom launch options.mapcommand ingame).Reproduction
Screenshots
2023-12-27.22-23-22.mp4
Setup Details
Client Settings
Driver Version
Hardware Specs