diff --git a/packages/melonjs/CHANGELOG.md b/packages/melonjs/CHANGELOG.md index 16eb999db..f9f27b786 100644 --- a/packages/melonjs/CHANGELOG.md +++ b/packages/melonjs/CHANGELOG.md @@ -23,6 +23,7 @@ - UI: `UITextButton#bitmapText`, for `label` ### Fixed +- Particles: particles are on their emitter's `visibilityLayer`, and follow a change to it. They stayed on layer 1, so a camera whose `cullMask` drew only the emitter's layer drew none of its particles - Loader: assets on the game's own origin are requested with its cookies and HTTP auth, so a game behind a login no longer gets a 403 for every asset ([#1801](https://github.com/melonjs/melonJS/issues/1801)) - Loader: an asset on another origin loads whenever its server allows it (CORS), without `crossOrigin`, and one it does not allow fails at load with an error naming it, instead of later with "Unexpected end of input" or "The source image could not be decoded". `crossOrigin` now only applies to the `