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mnmlyn
Multithreading_cpp
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002.RAII_join.cpp
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master
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002.RAII_join.cpp
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/* 使用detach()来直接分离线程,不会面临这里要说的问题。
* 使用join等待线程结束,可能面临一场环境下的等待问题。
* 比如:
* 1.start thread t
* 2.do something in current thread
* 3.join
* 这里2有可能会出错,发生异常,从而导致3没有被执行。
* 因此,要使用下边的方法:
* start thread t
* try{
* do something in current thread }
* catch{
* t.join();
* throw;
* }
* t.join()
* 也就是要在代码的每种可能的退出路径上,都使用join。
* 但是,这样很啰嗦,于是就有了RAII
* 即,资源获取即初始化
*/
#include <iostream>
#include <thread>
/* 提供一个类,在其析构函数中进行join
* 哪怕函数一场退出,栈中声明的临时变量或对象,都会执行析构,
* 从而保证join一定被调用
*/
class thread_guard{
std::thread &t;
public:
explicit thread_guard(std::thread &_t):t(_t){}
~thread_guard(){
if(t.joinable()){/* join只能被调用一次,调用后,t的joinable()变为false */
t.join();
}
}
thread_guard(const thread_guard &)=delete;/* 禁用编译器自动生成的复制构造函数 */
thread_guard & operator =(const thread_guard &)=delete;/* 禁用编译器自动生成的赋值运算符重载 */
};
static void func1(){
std::cout << "execute func1\n";
}
void RAII_Test(){
std::thread t(func1);
thread_guard g(t);/* g是放在栈区的临时变量,在该函数(正常或异常)退出后,g的析构函数都会被调用
从而保证调用了t的join()函数 */
//do_something_in_current_thread();
}
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