forked from Programmer-nosleep/sawit-engine
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathterrain.h
More file actions
38 lines (32 loc) · 1 KB
/
Copy pathterrain.h
File metadata and controls
38 lines (32 loc) · 1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#ifndef TERRAIN_H
#define TERRAIN_H
#include "scene_settings.h"
enum
{
TERRAIN_CONTACT_PATCH_CAPACITY = 16
};
typedef struct TerrainRenderSamplingConfig
{
float origin_x;
float origin_z;
float mesh_step;
float half_extent;
int valid;
} TerrainRenderSamplingConfig;
typedef struct TerrainContactPatch
{
float x;
float z;
float target_y;
float inner_radius;
float outer_radius;
float strength;
} TerrainContactPatch;
float terrain_get_base_height(float x, float z, const SceneSettings* settings);
float terrain_get_height(float x, float z, const SceneSettings* settings);
void terrain_set_render_sampling(const TerrainRenderSamplingConfig* config);
float terrain_get_render_base_height(float x, float z, const SceneSettings* settings);
float terrain_get_render_height(float x, float z, const SceneSettings* settings);
void terrain_set_contact_patches(const TerrainContactPatch* patches, int patch_count);
int terrain_get_contact_patches(TerrainContactPatch* out_patches, int max_patch_count);
#endif