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WordOnlineClient

WordOnlineClient is the client-side application developed by the Apptive Game Team for the online word game. This project is built using Unity and primarily utilizes C# for scripting. The client communicates with the server via RESTful APIs to facilitate real-time gameplay.

You can play the game online here: Play


⚙️ Tech Stack

  • Game Engine: Unity
  • Programming Language: C#
  • Build Tool: Unity Build System
  • Deploy: Github Action, Vercel

🗂️ Project Structure

WordOnlineClient/
├── .github/               # GitHub Actions workflows
├── Assets/                # Game assets (textures, models, etc.)
├── Packages/              # Unity packages
├── ProjectSettings/       # Unity project settings
├── .gitignore             # Git ignore file
└── README.md              # Project description file

🚀 Installation & Running

1. Clone the repository

git clone https://github.com/Apptive-Game-Team/WordOnlineClient.git
cd WordOnlineClient

2. Open the project in Unity

  • Launch Unity Hub.
  • Click on Add and select the cloned project directory.
  • Open the project.

3. Build and run the client

  • In Unity, go to File > Build Settings.
  • Select the desired platform (e.g., PC, Mac, Linux Standalone).
  • Click on Build and Run.

🔗 Server Integration

The client communicates with the backend server, WordOnlineServer, via RESTful APIs. Ensure that the server is running and accessible before launching the client to facilitate proper communication.


🧪 Testing

To test the client:

  1. Ensure the server is running.
  2. Launch the client as described above.
  3. Follow the in-game instructions to connect to the server and start playing.

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