WordOnlineClient is the client-side application developed by the Apptive Game Team for the online word game. This project is built using Unity and primarily utilizes C# for scripting. The client communicates with the server via RESTful APIs to facilitate real-time gameplay.
You can play the game online here: Play
- Game Engine: Unity
- Programming Language: C#
- Build Tool: Unity Build System
- Deploy: Github Action, Vercel
WordOnlineClient/
├── .github/ # GitHub Actions workflows
├── Assets/ # Game assets (textures, models, etc.)
├── Packages/ # Unity packages
├── ProjectSettings/ # Unity project settings
├── .gitignore # Git ignore file
└── README.md # Project description file
git clone https://github.com/Apptive-Game-Team/WordOnlineClient.git
cd WordOnlineClient- Launch Unity Hub.
- Click on Add and select the cloned project directory.
- Open the project.
- In Unity, go to File > Build Settings.
- Select the desired platform (e.g., PC, Mac, Linux Standalone).
- Click on Build and Run.
The client communicates with the backend server, WordOnlineServer, via RESTful APIs. Ensure that the server is running and accessible before launching the client to facilitate proper communication.
To test the client:
- Ensure the server is running.
- Launch the client as described above.
- Follow the in-game instructions to connect to the server and start playing.
| 개발자 | 개발자 | 디자이너 |
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| 문성필 | 정윤성 | 정진욱 |