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Apptive-Game-Team
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feature(collision): react to friendly contact and overcharge own ligh…
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#139:
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feature(evilent): 팔 세 개로 싸우는 원거리 딜러 EvilEnt 추가 (#469)
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Feature/470 (#472)
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#137:
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feat: implement sea serpent hydro pump
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#136:
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refactor: 번개 강타를 범위 판정으로 하고 먹구름이 Attack 상태를 보낸다 (#462)
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#135:
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documentation(agents): create the issue before the branch (#460)
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#134:
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fix(combat): measure every range from the source's own edge (#458)
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#133:
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fix(mob): engage ground targets from hover height again (#456)
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Deploy main to deploy (#467)
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chore: standardize repository line endings (#454)
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docs: bump version at deploy time, not per pull request (#451)
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feature(bot): prioritize combos and publish thoughts (#452)
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test(cache): 관리자 무효화 엔드포인트의 캐시 회귀 테스트 추가 (#445)
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#127:
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feature(bot): 접대 티어의 저급 소환 전용 · 30초 템포 행동 (#439)
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#126:
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Merge pull request #446 from Apptive-Game-Team/fix/387
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refactor(physics): 충돌 후보를 프레임당 한 번만 거르고 벽 좌표를 캐시 (#430)
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Merge pull request #428 from Apptive-Game-Team/feature/414
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#123:
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Merge pull request #426 from Apptive-Game-Team/main
Docker CI
#122:
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fix: reconcile deploy with main (#427)
Docker CI
#121:
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feature(dimensiontoad): read tadpole spawn interval from the database…
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17m 47s
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feature(lightningcloud)
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12m 12s
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feature(alert): warn on Discord when game loops fall below 15 fps (#408)
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refactor(bot): give bot threads an immutable frame snapshot (#403)
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refactor(game): serialize input and bot actions through a loop action…
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feature(bot): score casts by converted damage and defend the conteste…
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18m 16s
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