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Make Data panel scalars selectable inline, denoise float display, and…
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#679:
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Reintroduce improved logic for mesh interior region fill determinatio…
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#678:
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Delete the vestigial region domain, reverting to naive logic for mesh…
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#677:
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Delete the dead StrokeId and FillId attributes from the Vector segmen…
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#676:
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Auto-recover stuck npm installs blocked on files locked by zombie pro…
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#675:
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Dedupe code for BezPath emission, epsilon constants, and Polynomial i…
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#674:
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Clean up the Vector struct implementations by privatizing and deletin…
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#673:
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Port all remaining Subpath producers to BezPath and delete the legacy…
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#672:
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Collapse ClickTargetType to a single multi-contour BezPath variant (#…
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#671:
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Replace the legacy Bezier struct with kurbo::PathSeg throughout (#4455)
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#670:
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Remove remnant dead code across the Subpath, Vector, and editor geome…
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#669:
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Add the "Type Assertion" node catalog category (#4452)
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#668:
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Render a paint from its Graphic directly instead of a single-element …
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#667:
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Fix color and gradient list paints not rendering as stacks (#4439)
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#666:
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Fix the blend mode formulas for the Overlay, whole-color, and alpha-o…
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#665:
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Move the color blending helpers down beside Color and BlendMode in no…
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#664:
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Replace the IntoPaint trait with direct Graphic-typed node inputs (#4…
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#663:
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Split 'To Graphic' and 'Wrap Graphic' into the 'As Graphic' type asse…
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#662:
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Split 'To Graphic' and 'Wrap Graphic' into the 'As Graphic' type asse…
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#661:
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Support embedding whole items into Graphic variants so their attribut…
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#660:
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Fix color and gradient paints not rendering with their opacity attrib…
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#659:
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Add rank-0 Item leaf variants to the Graphic enum alongside its List …
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#658:
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Store an appearance's paint as a bare Graphic rather than a single-el…
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#657:
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Rename the Graphic enum wrapper variants with a "List" suffix (#4434)
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#656:
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Adopt the cascading "appearance" attribute in place of Vector::stroke…
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#655:
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