A visual editor for Kopernicus
KittopiaTech is built using KSPBuildTools. In order to build the mod you will need:
- the
dotnetCLI - CKAN, to install the mod dependencies
The mods KittopiaTech depends on (Kopernicus, ModularFlightIntegrator) are
installed into fake CKAN instances under deps/installs so that they don't
need to be present in the KSP install you reference. Run one of the following
in the repository root before building:
On Windows, run
Set-ExecutionPolicy -Scope Process Bypass
.\setup-deps.ps1 -ckan path\to\ckan.exeOn Linux/MacOS run
./setup-deps.shNext, create a KittopiaTech.props.user file in the repository root that
points at your KSP install:
<?xml version="1.0" encoding="UTF-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>$KSP_ROOT_PATH</ReferencePath>
</PropertyGroup>
</Project>Alternatively, you can set the KSP_ROOT environment variable.
Run dotnet build. The built mod will be placed in GameData/KittopiaTech,
which you can then copy or symlink into your KSP install's GameData folder.