Graphics / Engine Programmer C++ • Vulkan • Real-Time Rendering
Master’s student focused on low-level engine development, GPU programming, and modern rendering architecture.
Custom rendering engine featuring:
- PBR workflow
- Shadow mapping
- Scene system
- ImGui tooling
- Vulkan backend
Low-level graphics abstraction layer with:
- Explicit GPU resource management
- Pipeline & descriptor systems
- Shader compilation + reflection
- Vulkan backend (DX12 planned)
Real-time rendering • Engine architecture • GPU systems • Rendering research
C++ • Vulkan • GLSL • Unreal Engine • Blender • Linux • Git
- Portfolio: maxlipski.dev
- GitHub: github.com/LipskiDev
- LinkedIn: linkedin.com/in/maximilian-lipski


