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LipskiDev/README.md

Hi, I'm Maximilian Lipski 👋

Graphics / Engine Programmer C++ • Vulkan • Real-Time Rendering

Master’s student focused on low-level engine development, GPU programming, and modern rendering architecture.



Current Projects

Rodan — Real-Time Render Engine

Custom rendering engine featuring:

  • PBR workflow
  • Shadow mapping
  • Scene system
  • ImGui tooling
  • Vulkan backend

Velos — Rendering Hardware Interface

Low-level graphics abstraction layer with:

  • Explicit GPU resource management
  • Pipeline & descriptor systems
  • Shader compilation + reflection
  • Vulkan backend (DX12 planned)

Interests

Real-time rendering • Engine architecture • GPU systems • Rendering research

Tech

C++ • Vulkan • GLSL • Unreal Engine • Blender • Linux • Git

Links

Pinned Loading

  1. Rodan Rodan Public

    Rodan is a modular real-time rendering engine built on a custom RHI, showcasing modern graphics techniques and engine architecture.

    C++ 1 1

  2. Svarn Svarn Public

    Svarn Engine

    C++

  3. velos velos Public

    Velos is a modern Render Hardware Interface (RHI) with a Vulkan backend, designed as a backend-independent foundation for rendering engines.

    C++