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fromgate edited this page Jun 4, 2017
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3 revisions
Cancel bukkit event, that initiates current activator (not all activators could be canceled)
CANCEL_EVENT <cancel>
Parameter
Parameter value
Desription
<cancel>
<true / false>
· true — Use true to cancel event. For example in bound with COMMAND activator you can disable command for player according to rules implement by ReActions. · false — In the abstract you can re-enable canceled events. For example if player pressing button in private area you can still allow him to press this button.