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fix(block_balance): sequential stages and success only for a free-standing balanced beam - #10
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…nding balanced beam Stages advance one at a time, so a stage can no longer be reached without the ones before it. beam_on_cube is evaluated at the current step instead of being latched, and success requires the beam and both rectangles to touch only each other and the cube (not the table or a robot). Previously a beam that touched the cube once and then lay flat on the table with both rectangles on it counted as balanced. All 54 successful sim demos still reach the final stage.
juelg
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beam_on_cubeis checked at the current step instead of being latchedsrc/tests/test_block_balance_stage.py(old code fails 3/4 tests)