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- rooms and portals share the new AudUnitBox class for their box
- a portal as deep as its wall could miss a room by a rounding error and connect to outdoors
- the copyright is now Fenris Creations ehf.
- restore the file banners, with the Fenris Creations copyright
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Description
Adds Wwise Spatial Audio portals.
AudPortalwrapsAK::SpatialAudio::SetPortaland is placed throughITr2BoxVolume, the same way asAudRoom, so trinity and the API need no changes. Rooms without portals are sealed; portals connect them, e.g. a door between two rooms.Related PRs:
carbonengine/trinity#119
Changes
AudPortal, sent to Wwise byAudRoomManagerSetPortalObstructionAndOcclusion) and adjacent room bleedAudUnitBox, the box handling now shared by rooms and portalsTesting
audiolab.mp4