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5 changes: 5 additions & 0 deletions .github/workflows/test-build-windows-x86.yml
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,11 @@ jobs:
path: test-app-desktop.tar.gz
retention-days: 14

# A reused PDB keeps its GUID, so builds from the same cache would upload symbols under colliding debug IDs.
- name: Remove GameAssembly link outputs before caching
if: github.ref == 'refs/heads/main'
run: Get-ChildItem samples/IntegrationTest/Library/Bee -Recurse -Include GameAssembly.dll,GameAssembly.pdb,GameAssembly.ilk -ErrorAction SilentlyContinue | Remove-Item -Force

- name: Save Unity Library cache
if: github.ref == 'refs/heads/main'
uses: actions/cache/save@27d5ce7f107fe9357f9df03efb73ab90386fccae # v5.0.5
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5 changes: 5 additions & 0 deletions .github/workflows/test-build-windows.yml
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,11 @@ jobs:
path: test-app-desktop.tar.gz
retention-days: 14

# A reused PDB keeps its GUID, so builds from the same cache would upload symbols under colliding debug IDs.
- name: Remove GameAssembly link outputs before caching
if: github.ref == 'refs/heads/main'
run: Get-ChildItem samples/IntegrationTest/Library/Bee -Recurse -Include GameAssembly.dll,GameAssembly.pdb,GameAssembly.ilk -ErrorAction SilentlyContinue | Remove-Item -Force

- name: Save Unity Library cache
if: github.ref == 'refs/heads/main'
uses: actions/cache/save@27d5ce7f107fe9357f9df03efb73ab90386fccae # v5.0.5
Expand Down
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