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nhmkdev edited this page Jan 15, 2014
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3 revisions
Definition
A Projectile is something that moves and collides with a player/enemy/collision. Upon collision a number of points is removed from the entity. This code is game specific and should be reworked to fit your game. This functionality is not critical to the Support Framework.
Container
var Projectiles = ig.global.data.projectiles;
Data Format
Projectiles support two animation states:
active - Non-collided moving state
splash - Upon collision with a wall
Format (TODO: need to verify and clarify defaults)