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Interacts.sample =
{
ht:'', // hud text (displayed when the player collides with the interact) (default: '')
d:'', // 'Dialogs.' is prepended to the string. The dialog to open when the player interacts with the entity (default: null)
ao:null // state driven animation object
}
Animation State object Extensions
Additionally each animation state can support the following:
a - Action - Action taken when the player interacts with the entity.