A userscript for OGame v13 (it still runs on v12): a searchable inventory box on the shop page — what you own, what is already active on this planet, the different durations of an item grouped under one button, and a jump to the same item on the next planet. It never activates anything — it opens the game's own item panel and you press the button.
It is a single, self-contained file. Install it from Greasy Fork; presentation and discussion on the OGame Origin forum.
Status: tolerated by the OGame Origin team. The tool works next to premium content (shop items, Dark Matter purchases and activations), so on its first use it shows a notice about that, which you must accept before it does anything; the "i" button in the box shows it again. See CHANGELOG.md.
- Install Tampermonkey.
- Open Item Helper for OGame on Greasy Fork and press "Install this script".
Built against the rules in AGENTS.md — the OGame Origin team's constraints for third-party tools. The load-bearing ones for this script:
- 1 click = 1 game action. It finds and opens the item; activating it stays your click on the game's own button.
- No auto-refresh and no polling. The account scan is a single read you trigger with a click, never a background loop; every interval in the code is a local UI timer that never talks to the server.
- No
cp=in background calls — the next-planet jump is a normal navigation you click. - No automatically registered alarms. Nothing watches the game and notifies you.
- Monetization and legal content untouched — the Shop and its premium content are never hidden, moved, resized or covered.
- No fees, paywalls or injected ads. Nothing leaves your machine.
API-NOTES.md documents which OGame endpoints are usable and the compliance constraint attached to each one.
Licensed under the MIT License.





