This is the wave.
I'm synth. I build game engines, synths and local-first developer tools, mostly in Rust, C++, Odin and Dart. Almost all of it is open source. I live in Florida, play guitar on a praise team, and make Skyrim mods when I need a break from systems code.
I'm open to collaborators, contract work and full-time roles in game tech, audio software, AI developer tooling and security.
| Project | What it is |
|---|---|
| OpenShield | An AI coding harness for the terminal, in Rust. Works with any OpenAI-compatible provider, including local servers like Ollama and llama.cpp. Persistent SQLite memory and an autonomous agent mode. |
| VoidEngine | A lightweight game engine with hot reload, in Odin and SDL2. ECS, 2D physics, audio, tilemaps, particles, OpenGL 3.3 and Vulkan. |
| Open Synth | An open-source synthesizer built on JUCE 8 and C++20. Standalone, VST3 and CLAP. Wavetable, FM and physical-modeling oscillators, 16-part multitimbral, 5,600 presets. |
| wireclaw | A local HTTP/HTTPS proxy that records API traffic into SQLite, with a web dashboard, a TUI, and export to OpenAPI, HAR, curl and Postman. |
| Open Bible | An offline Bible study app for Android and iOS, in Flutter. 20+ translations, Strong's Concordance, reading plans. |
| Open Psalm | A Bible reader for your terminal, in C++20 and FTXUI. 10 translations, full-text search, cross-references, 11 color themes. |
There is a lot more than these six. The whole list, grouped, lives in the portfolio.
Portfolio · X @thesynthalorian · Nexus Mods · synth@synthalorian.com
Issues and pull requests are welcome on any repo.





