Introduction to assembly programming language in MARS MIPS simulator.
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Updated
Mar 17, 2025 - Assembly
Introduction to assembly programming language in MARS MIPS simulator.
A Hospital Management System in MIPS Assembly for the MARS simulator. It supports adding, viewing, and searching patient records with a simple text-based interface. This system handles up to 10 patients and demonstrates basic assembly programming concepts.
An Iterative Implementation of the Binary Search Algorithm in Assembly Language for the MIPS Architecture.
A fork of MARS (MIPS Assembler and Runtime Simulator) containing an additional tool for analyzing the control unit of MIPS datapath
A doodle jump clone coded from scratch entirely in MIPS Assembly language. It is complete with powerups like springs, jetpack, and various platform types like clouds, wood, etc.
This system will demonstrate the flow of how plant and its surrounding being monitored
A fully playable maze game written in MIPS Assembly, running on MARS 4.5
Implementación del cifrado Playfair completo en MIPS Assembly. Construye la matriz 5×5, lee texto desde .txt y cifra por pares con los 3 casos del algoritmo.
A comprehensive portfolio of low-level algorithms, memory management, and hardware simulation written in pure MIPS32 Assembly.
Repositorio con los programas en ensamblador del Laboratorio #1 de Estructura de Computadores (MIPS – MARS)
Convolutional Neural Network (CNN) mathematical operations—including 2D convolution, ReLU, and Max Pooling—written in pure MIPS assembly.
2D Platformer Game written in MIPS Assembly
Several simple programs written using the MIPS assembly language. The programs perform simple tasks such as sorting data. A MIPS IDE is included in the project as a .jar file.
Recreation of the classic ATARI game River Raid in MIPS Assembly for the Computer Architecture course at IFRN
A classic **Snake Game** implemented in **MIPS Assembly**, designed to run on the **MIPS Mars Simulator** with bitmap display. The game handles keyboard inputs, real-time snake movement, and collision logic to simulate a playable retro game.
A fully functional vending machine simulation built entirely in MIPS assembly language on the MARS simulator which covers purchases, real-time stock updates, receipts and password-protected admin control
Algoritmos clássicos em Assembly MIPS32: Torres de Hanói, Jogo da Vida, QuickSort e multiplicação de matrizes com tiling
A MARS MIPS assembly implementation of the board game Black Hole with memory-mapped I/O, bitmap rendering, animation, game-loop logic, and a randomized computer opponent
Selected MIPS assembly programs (MARS simulator): 64-bit arithmetic, BCD, Fibonacci, date conversion, signed multiplication
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