📜 A simple, powerful and modular quest system for Godot 4
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Updated
Aug 5, 2026 - GDScript
📜 A simple, powerful and modular quest system for Godot 4
Graph-based quest editor and manager for Godot 4.
A powerful and flexible quest management system for the Godot Game Engine
Dialog and quest system plugin for Unreal Engine 4
Game progression framework authored in a visual graph for any Unreal Engine game (5.6+)
A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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An advanced example project for making quests with QuestSystem.
RoQuest is a sophisticated abstract implementation of a Quest System. Although it can self manage nearly everything it also allows for the developer to manually set and manage everything.
An Unreal Engine 5 project that recreates Fallout 4's interaction and quest system
Dynamic quest system including features such as tasks, rewards, slots,
A plugin for building quests in godot engine quickly
GameQuest provides an easy way to create quests for a game, and the management of them.
Parts of a quest system and related classes I extracted from my on-going game project.
An ImGui-based framework for creating custom node graph editors.
Godot Game Manager for characters, dialogue, quests, scenes, FPS, UI, and debugging.
Modular TypeScript RPG systems for React Three Fiber and Three.js — quests, dialogue, inventory, AI, multiplayer, persistence, and cross-platform adapters.
A reusable 2D ARPG systems collection for Godot 4 — combat, stats, status effects, skills, items, inventory, equipment, loot, quest. Component-based, data-driven, pure GDScript, 189 tests.
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