Shillelagh needs smoke to craft - #88207
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Aw heck I could have sworn I got rid of all those changes to recipe_others. I'll be fixing some stuff apparently. My master branch is all screwed up. Don't merge anything |
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Aug 4, 2026
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No more random crafting recipes that put things into zipper bags. Apparently my master branch wasn't as clean as I thought. I've reset it to the current state of the CleverRaven repo, and done the same thing for the branch used in this PR, then re-implemented the one-line change I meant to include in this PR.
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Summary
Content "Shillelagh needs smoke"
Purpose of change
This PR resolves #87767.
Describe the solution
Add a smoking_heat requirement to the smoke-curing step of the shillelagh recipe.
Describe alternatives you've considered
Not doing this, reworking fireplaces to function as smokers for this purpose to bring the recipe more in line with historical accuracy.
Testing
I opened a character and observed that the smoke-curing step now correctly requires smoking heat.
Also, I ran the linter.
Additional context