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MistWarp
scratch-render
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Add AGENTS.md and a conventions check (#9)
CI
#28:
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1fefb50
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Mistium
2m 22s
develop
develop
2m 22s
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Merge agents-md into cleanup
CI
#27:
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716e48e
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cleanup
cleanup
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Add AGENTS.md and a conventions check
CI
#26:
Pull request
#9
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Mistium
2m 30s
agents-md
agents-md
2m 30s
View #9
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Follow moved and edited comments in the conventions check, and correc…
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#25:
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f7ff281
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agents-md
agents-md
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Add AGENTS.md and a conventions check
CI
#24:
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agents-md
agents-md
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Tolerate a drawable without a skin when fencing a position
CI
#23:
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1c3595c
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error-dump-fixes
error-dump-fixes
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Remove the GitHub Pages deploy
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Merge pull request #8 from MistWarp/error-report-fixes
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#21:
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Skip drawing while the GL context reports it is lost
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b7e3523
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error-report-fixes
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Survive WebGL context loss and sparse draw lists
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harden-renderer
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Round after applying device pixel ratio in resize()
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round-resize-dpr
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Batch pen triangles into one draw call
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batch-pen-triangles
batch-pen-triangles
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Merge pull request #8 from MistWarp/error-report-fixes
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2m 31s
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Skip drawing while the GL context reports it is lost
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Pull request
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2m 27s
error-report-fixes
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Skip drawing while the GL context reports it is lost
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Merge pull request #7 from MistWarp/keep-sprite-shader-text
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Keep the sprite shader text identical to TurboWarp
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#12:
Pull request
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2m 26s
keep-sprite-shader-text
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Keep the sprite shader text identical to TurboWarp
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keep-sprite-shader-text
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Tolerate a drawable without a skin when fencing a position
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error-dump-fixes
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Remove the GitHub Pages deploy
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Batch pen triangles into one draw call
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#8:
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batch-pen-triangles
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Merge pull request #5 from MistWarp/batch-pen-triangles
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develop
develop
2m 17s
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Round after applying device pixel ratio in resize()
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2m 28s
round-resize-dpr
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2m 28s
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Survive WebGL context loss and sparse draw lists
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harden-renderer
harden-renderer
2m 20s
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Merge pull request #5 from MistWarp/batch-pen-triangles
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