This repo simulates some particle systems using openGL and cuda.
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Updated
Nov 7, 2017 - Cuda
This repo simulates some particle systems using openGL and cuda.
Simulating collective behaviour of fish
Active Matter Simulation using 2D Vicsek model
Simulating Toner-Tu equations with a D2Q9 LBM Python implementation
Self-Organized Hydrodynamics PDE solver in Julia
2D Simulations and Analysis of Flocking Models using Information Theoretic Techniques
CUDA Vicsek model simulator
Reproducible Julia agent-based model for heterogeneous individual response and social interactions in collective sheep movement.
Simulated Viscek-model in 2D in Python
Code for the paper: Data-driven discovery of stochastic dynamical equations of collective motion. Nabeel, A., Jadhav, V., Raj, M. D., Sire, C., Theraulaz, G., Escobedo, R., Iyer, S. K., & Guttal, V. (2023) Physical Biology, 20(5), 056003
WebGL implementation of popular models from physics
Recovering the rules of a small Vicsek flock from positions alone, with honest uncertainty
Simple model for simulating leaderless collective movement.
Active Matter & Particle Dynamics Simulation (Vicsek Model) using JAX and 2D FFT Density Power Spectrum Analysis.
Implementation of the Vicsek model in Python. I saved the code as a package that can be publicly accessed in PyPI.
Reproductions of swarm and evolutionary computation papers: BEECLUST (ARGoS), Vicsek, NEAT, Gray-Scott.
Implementation of the vicsek model along with added functionalities to include to the repulsive and attractive zones.
Applied Math Lab
Code from my dissertation at the University of Delaware titled "Microscopic Interactions Lead to Macroscopic Dynamics: An Analysis of Various Flocking Mechanisms."
Code repository for the publication: Multi-Agent Empowerment and Emergence of Complex Behavior in Groups
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